Right after the release of GeForce GTX 980 adapter, all Nvidia partners swept down to introduce their own versions of video cards. This time each new item comes with some monstrous innovations either in design or in facilities. Inno3D decided to break into pieces general opinion of being the manufacturer of budgetary solutions by launching iChill GeForce GTX 980 video card. Its key distinctive feature is cooling system with four (!) fans.
Inno3D iChill GeForce GTX 980 is based on an elongated PCB that might take up to three expansion slots on the motherboard. Herein, micro-ATX platforms would be inappropriate for this graphic solution. The card is powered through two standard 6-contact connectors which facilities are quite sufficient for the claimed TDP level of 165 W.
To continue, cooling system – HerculeZ X4 Air Boss - is the one worth noticing. It consists of four fans and a separate 8 mm heat-pipe. Three fans are located right on the PCB’s frontal, while the fourth fan, a miniature one, found its place on the end-face. In keeping with the manufacturer, the very fan cools down the PCB by 11 degrees more efficiently than etalon system does. In its turn, the heat-pipe is called to dissipate heat from VRM transistors and other hot components.
Delivery kit is one more attraction of Inno3D graphics card. Along with a standard set of components, it boasts a high-quality mouse pad with 3DMark Advanced Edition license. Some other vivid specifications of iChill GeForce GTX 980 are listed below:
GPU: 2048 CUDA cores, factory overclocking, basic clock frequency – 1228 MHz, boost clock frequency – 1329 MHz;
memory: type – GDDR5, volume – 4 GB, interface – 256-bit, efficient clock frequency – 7 Gb/sec, bandwidth – 224.3 Gb/sec;
display support: up to three monitors in 3D mode with up to 4096x2160 pixel resolution; support for HDCP technology, availability of HDMI port, Dual Link DVI-I, 3x DisplayPort;
functional support: bus – PCI Express 3.0 x16, support for Windows 8 OS, compatibility with Nvidia SLI, G-Sync, Game Stream, ShadowPlay, GPU Boost, GameWorks, Super Resolution technologies, as well as with OpenGL 4.4 and DirectX 12 API standards.